A collection of mods to stop some things in game that annoy the shit out of me.
A series of mods that tweak Sims autonomous behaviour without removing autonomy altogether, or in some cases enable autonomous actions.
Some packages have overrides. Some packages require the Core Library (*)
UPDATES:
26/09/2025 (sort by last updated on GDrive) [^]
Another thing that was sitting in my mod folder waiting to be posted.
This mod requires the Core Library.
UPDATES:
20/07/2025 I had the main file updated for a while cause the zone modifiers from cottage living cheats were showing in the UI and weren't supposed to, but I forgot to post it. I also managed to stop the events from starting altoge...
2025-09-26 15:31:00 +0000 UTC
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I didn't know this influencer before his assassination so I'll spare universalist appeals to emotions and shared values that aren't here, because that would be hypocritical, since I'm not a Christian nor a Secular Humanist.
Speaking of values, I wanted to post a funny genealogy of some popular terms used by one side of the current debate to claim the moral high ground:
From a pagan or pre-Christian perspective (mine), racism doesn’t exist as a moral category because the...
2025-09-15 17:50:51 +0000 UTC
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If you’ve modded Skyrim, you’ll know Mod Organizer is the cleanest way to keep a game stable: it creates virtual mod folders (profiles) instead of dumping everything into the game’s main mod directory, then reroutes the game to load from those profiles.

The Sims 4 doesn’t have anythi...
2025-08-10 11:13:44 +0000 UTC
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EA recently announced they won’t be making The Sims 5 because “that would be unfair to the players.” Translation: there’s no reason to risk a new game when the current one can be milked indefinitely.
This led me and the actual owner of our copy of The Sims 4 to rethink things. For her, the game became too bloated and complicated after Cottage Living. She hasn’t actually played since then, buying new packs only to keep a “complete collection” at f...
2025-08-09 14:25:56 +0000 UTC
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AKA: the new version of Assign NPC Roles.
"Expanded Lore" doesn’t mean I'm adding new lore to the game—instead, it’s a tool that gives you full control over the existing lore and NPC roles in your game. It's designed to streamline the setup process for new saves, especially if you prefer to micromanage your world.
The mod is now public, thanks for the patience
THIS MOD REQUIRES THE 2025-07-27 20:53:00 +0000 UTC
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Because I hate the pickers.
This mod requires the Core Library
DOWNLOAD (Curseforge)
UPDATES:
18/07/2025: Fixed an issue with some objects like the fish ...
2025-07-18 20:02:00 +0000 UTC
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I'm back, less patient for politics than before, and I'll now catch up on what I missed during my break. If you’re wondering why I disappear
I'm back, less patient for politics than before, and I'll now catch up on what I missed during my break.
If you’re wondering why I disappeared: long story short, I don’t buy the new EPs myself, the game isn't mine, so I was missing the files for the Business expansion, and I couldn't do much without those.
2025-07-15 07:56:00 +0000 UTC
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This mod requires the Core Library
This mod also requires Journey to Batuu (sorry about this, but that pack has some amazing animations), Jungle Adventure and Paranormal. Other packs (Vampires and For Rent) are pretty much optional.
UPDATES:
July 2025 Patch